CABBAGE PATCH KIDS (1983)

Cabbage Patch Kids

If you’re looking for the very moment when Christmas shopping went from being a nuisance to being a bloodsport, the very moment when Black Friday became like The Hunger Games except that everyone was full, it was during the 1983 holiday shopping season. It was in this year that the public at large was introduced to a group of soft little wingless cherubs with outstretched arms and overbites that would ignite the toy craze to which all others would be measured.

The Cabbage Patch Kids were the brainchild of Xavier Roberts, a Georgia born artist who learned the art of needlepoint from his widowed mother who helped support her family by making quilts. By the late seventies Roberts had created a bunch of soft fabric dolls that resembled chubby little kids with yarn for hair. He brought them to craft fairs and when patrons asked if the “Little People,” as Roberts originally called them, were for sale he regretfully told them no. But he quickly added that “they were, however, up for adoption.”

As Stephen Sondheim said, “you’ve gotta get a gimmick if you’re gonna get a hand.” The whole illusion that these weren’t just man made dolls but rather real kids that you adopted and made part of your family was a novel idea that added to the fantasy of parenthood. Roberts went on to form a company called Original Appalachian Artworks and rented a decommissioned birthing hospital in his hometown of Cleveland, Georgia to make and sell the kids. Calling the operation Babyland General Hospital, Roberts was on staff sporting a white lab coat and acting as the hospitals resident obstetrician. Helping him was a full staff of “nurses.” Soon Babyland General became a popular tourist destination for people passing through the greater Atlanta area. In 1980 Roberts was featured on the TV show Real People and he and his Little People were getting write-ups in Time, Newsweek, and the Wall Street Journal. That’s when an Atlanta advertising executive named Roger Schlaifer entered the picture. He proposed a licensing arrangement for the toy brand, which they decided to rename the Cabbage Patch Kids so as not to draw confusion to a line of toys put out by Fisher-Price. He also began to look for a manufacturer for the dolls but Roberts was weary of mass-producing them. Part of their appeal was that each one was “different in their own special way.” That’s when Schlaifer spoke with the execs at Coleco.

Originally known as the Connecticut Leather Company (their name derived from the first two letters of each word – CO-LE-CO), the company branched out into toys by making inflatable backyard swimming pools and toy sporting equipment. They were also pioneers in the computer business thanks to their Telstar and Colecovision video game consoles and their ultimately ill-fated ADAM home computer system. With their computer infrastructure the toy company was able to mass produce the dolls but offer some kind of variation on each one. While the bodies would still made from soft material and the hair from yarn, the heads would now be made of vinyl and it was here that the computers could be programed to give each one a variation – different eye and hair color, an extra dimple here or one less freckle there. Each one also came with a birth certificate and adoption papers. The computers could come up with an endless variety of plural names like Celia Ann, Stephanie Mary or John Nathan to give them a unique moniker (the plural names created more possible varieties). An agreement was signed and Coleco went to work manufacturing the kids.

Backed by a television campaign that emphasized that the kids weren’t just a new toy but a new member of the family, sales immediately began to soar! Kids were already putting these ugly duckling offspring at the top of their Christmas lists when Newsweek ran a cover story on them with a headline proclaiming “What a Doll!” That was it. Let the games begin!

Quite simply no one had ever seen the hysteria caused by these soft little humanoids as demand for them went through the roof. People all over the country were lining up to buy the $30.00 toy and sometimes-prospective buyers would get into fistfights over the kids. There was no YouTube then for videos to go “viral” but plenty of video footage of shoppers going at it made the national news. It was a toy craze the likes of which no one had ever seen before (but would see again).

For all the hysteria that they caused, many a little girl was delighted beyond belief to see one of these cuddly kiddies waiting for them with outstretched arms underneath the Christmas tree (though Cabbage Patch Kids were advertised as being unisex, any boy who had one was sure to get jumped on the playground once the word got out). Kids did indeed genuinely love their Cabbage Patch Kids and Coleco came up with a number of gimmicks to keep the illusion of actual childrearing alive. One of the first things that new parents could do was send in a registration card with the kids “birthday” (i.e. the day the dolls were purchased) on it. It would be entered into a database and one year later a birthday card would be sent to their adopted parents house. But also like real children raising a Cabbage Patch Kid wasn’t cheap. Soon a barrage of accessories were released for the dolls including travel bags, strollers, swing sets and high chairs. Original Appalachian Artworks still held the copyright and were able to license the Cabbage Patch Kid name and image onto a wide variety of school supplies, lunch boxes, pajamas, records, breakfast cereals and other products. Soon Coleco was producing new models of Cabbage Patch Kids such as kids with glasses, kids with washable hair, talking kids and even “snack time kids” that ate plastic french fries (these were later recalled for literally biting the hand that fed them). Soon there was Cabbage Patch Kid preemies, toddlers and weird little human-animal hybrids called “Cousas”.

By the middle of the decade Coleco was relying almost exclusively on the popularity of the Cabbage Patch Kids and not developing new toy lines. When the popularity of the kids began to wane Coleco began to slide into receivership. By 1988 they went bankrupt. There popularity may have peaked but they were never discontinued. Hasbro, Mattel, Toys “R” Us and Wicked Cool Toys have all owned the manufacturing rights to the toys at one point or another and even if though they’ve never come close to achieving the level of popularity they received during the Reagan years they’re still readily available for past Cabbage Patch mommies who want to buy one for their own child or just want to buy one for their own. Indeed, to this day there’s a passionate Cabbage Patch Kid collectors market. And Babyland General still operates in Cleveland, Georgia. Roughly a quarter of a million people visit the faux maternity ward every year, a good many of them returning home with a new addition to the family.

https://www.youtube.com/watch?v=8TijfC-A9W4&index=22&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41

2. TICKLE ME ELMO (1996)

Elmo   Ever since Sesame Street hit the airwaves in 1969 it has been responsible for licensing more individual products then anyone could possibly count, including Count Von Count. Plush toys, books, games, puzzles, records, lunch boxes, plays sets, bed sheets and countless other products have been produced featuring Big Bird, Cookie Monster, Bert, Ernie, Oscar the Grouch and their many Muppet neighbors. While these classic characters remain popular to this day it goes without saying that some new blood is needed in order to keep the franchise fresh. Among some of the second, third and fourth generation Sesame Street Muppets that have found their way into the hearts and toy chests of preschoolers are Telly Monster, Rosita, Zoe, Abbey Cadabby and of course a little fire engine red monster with a penchant for bursting out into giggles and referring to himself in the first person – that fuzzy little dynamo named Elmo.

While many old school Sesame Street fans revile the little guy and believe that the very moment he appeared on the show ruined it forever just like when Henry Winkler went airborne over that great white shark on Happy Days, many of those haters might be surprised to know that Elmo has actually been around a lot longer then they realize. At first Elmo was an anonymous “anything Muppet” that appeared in the background at least since the late seventies. At one point he was given a name and assigned to Richard Hunt, a puppeteer with an inherent revulsion to overly cute characters. He tried to give the little monster a sort of contradictory caveman voice. It didn’t work. He passed the puppet along to one of the newer puppeteers, Kevin Clash. With a Mom who ran a daycare center he had no trouble coming up with the ideal personality for the little guy, that of a cheerful, precocious, hyper imaginative and affectionate preschooler. Slowly but surely the little monster began to grow in popularity and by the end of the eighties he was fast becoming the most popular character on the show (“I never thought I’d live to see a character more popular than the Bird,” said former cast member Sonia Monzano, aka Maria). By the mid-nineties Elmo had already become an omnipresent force in the Sesame Street merchandising machine.  Nothing, however, could prepare people for the massive popularity of a little electronic plush toy that hit the market in 1996.

The toy that would become Tickle Me Elmo was originally a toy called “Tickles the Chimp,” a little toy simian with a computer chip that made it giggle and vibrate when it’s belly was touched. The toy was presented to Tyco Toys who agreed to buy it but thought it would sell better as a licensed product. At the time Tyco had a licensing agreement for the Warner Brothers cartoon characters and came up with a toy called (get this) the “Tickle Me Tasmanian Devil.” Lord only knows what they were thinking but it was soon apparent that this idea was too loony for even that toon. The idea was revived when Tyco signed a licensing agreement with Sesame Street. With Elmo’s penchant for giggling it only made sense that he’d be the toy with the built-in tickle box.

According to Clash in his book My Life as a Furry Red Monster, he first encountered the toy when shopping for his own infant daughter at Bye Bye Baby. He didn’t remember recording the voice for that particular toy seeing as how the job of playing Elmo requires a seemingly year round schedule of voice over recordings. He was charmed by the toy and decided to buy it for his daughter. It was a darn good thing because soon even he wouldn’t be able to get his hands on one.

The toy was released in the summer ’96 with only 400,000 units shipped. They sold surprisingly well and 600,000 more were ordered. But what really lit the Elmo spark was talk show host Rosie O’Donnell who featured the toy on her show and raved about what a cute, charming toy it was. This was in October. By Black Friday demand for the toy was going through the roof and that’s when the you-know-what hit the fan. Hopeful buyers chased after delivery trucks, people were arrested for fighting over the doll and at least one clerk in New Brunswick was reportedly injured when 300 patrons nearly trampled him to death. And there was also a black market for the little guys. One person in Denver reportedly sold one for over $7,000!

Like a number of toys on this list one does have to wonder whether the mania for this ticklish toy was more the product of media hype then what the little children really wanted. Sure, Elmo was popular and so was the toy, but there were plenty of other Elmo dolls on the market. In the end the craze died down and while new shipments of Tickle Me Elmo’s sold there were plenty of other dolls with both him and his Sesame Street brethren that kids were every bit as happy to poses. Recently the toy has been re-released and it still has the ability to charm but when all is said and done is any single toy really worth all that craziness?

https://www.youtube.com/watch?v=wIsI7JWUdO4

3. FURBY’S (1998)

Furby's

In the 1968 film 2001: A Space Odyssey HAL 9000, the super computer that powers the Discovery One space vessel begins to make errors, which the computer suggests are human errors calculated by his programmers. Maybe, but when Dr. Frank Poole (Gary Lockwood) and Dr. David Bowman (Keir Duella), the astronauts manning the mission decide to disconnect HAL, the computer figures this out by reading their lips. He kills Poole and Bowman ultimately shuts HAL down. The irony is that he seems more human than the two astronauts.

HAL did not “murder” Dr. Poole. Though programmed to seem human, he’s not a conscious, sentient being. He simply calculated the variables that could endanger the mission via a series of algorithms that he was programmed with. The year 2001 has come and gone and we are still nowhere near the point where we can create a supercomputer as powerful as HAL, let alone one that can develop consciousness. Some science fiction authors and even quite a few scientists talk about the “singularity” when humans can transfer their consciousness into a computer and theoretically achieve immortality. Others talk about machines developing their own consciousness and acting on their own free will, thus rising up against their human inventors. This was the premise of such movies as Blade Runner, The Terminator and The Matrix and there are some scientists who think that those films aren’t that far off the mark.

Okay, I’ll admit that this is all getting a little arc when talking about little fury robotic toys. The simple fact is that for the moment and for the foreseeable future all artificial intelligence is just that, artificial. Still, more than a few people were surprised when a toy hit the market that was actually able to “learn” and grow “smarter” under its masters tutelage.

Like so many toys that cause a stir, Furby’s were unveiled at the American International Toy Fair in 1998. They generated a lot of buzz and soon there were numerous reports from industry insiders predicting that Furby’s would be a big seller come Black Friday. Sure enough there were plenty of kids, and quite a few adults, who just had to have one of these little guys that more than one observer felt looked like Gizmo, the adorable little Mogwai from the film Gremlins (one party that noticed was the Warner Bros. legal department. An agreement was quickly reached and a none-to-successful Gizmo Furby was released the following year).

What made Furby’s unusual is that these mechanical talking toys started out speaking what sounded like gibberish but was actually a language called “furbish”. A glossary included with the instructions told the owner how to translate this adorably cryptic language, so Furby trainers learned that “doo” means “what?” That “u-nye-loo-lay-doo” means “do you want to play?” and that “wee-tah-kah-wee-loo” means “tell me a story?” As kids interacted with their Furby’s by petting them, talking to them, hugging and “feeding” them (this simply required putting your finger in their little beak-like mouths) they began to respond by replacing their furbish with words in English. What’s more they were equipped with motion sensors that identified other Furby’s, allowing them to interact.

Sure enough, Furby’s became the must-have craze of ’98. People camped outside of toy stores hoping to nab one for their kid while others hoarded them hoping to sell them at a huge three and four figure mark-up. These black market dealers resorted to the usual measures placing ads in the paper or just selling them out of the trunk of their car while some more tech-savvy pirates turned to that newfangled invention called the internet, most notably a growing auction site called eBay. It was estimated that by the Furby’s first anniversary that 24 million toys had been sold.

Plenty of kids were thrilled to unwrap a Furby on December 25th and most kids thought they were cool but it wasn’t too long before parents had buyers remorse and even some Furby parents began to second guess these electronic virtual pets. Sure they were cute and fury but they weren’t soft or cuddly, pretty much an important factor when they ask you for a “may-lah” (hug). Another problem is that while they were equipped with a sleep mode the damn things were known to start talking all of a sudden. If that wasn’t enough, the only way to get them to shut up was to remove their batteries, which was easier said then done. Removing their 9 volts meant unscrewing itty bitty little screws, kind of like the ones they use in watches. Before long people were getting pretty sick of these little guys. By springtime some ended up in the family yard sale and others were being used for batting practice once spring training started up.

Still, Furby’s had a pretty good run, selling over forty million units worldwide. Hasbro later bought the rights to them and re-launched them in both 2005 and 2012. The newest models boast LED eyes and can be controlled by a mobile app. It’s unlikely that they’ll ever cause the same fervor that they did towards the end of the second millennium but they did prove one thing. Toys with computer chips could do a lot more than say a few phrases. They now could develop a vocabulary of their own and eventually learn ours.

https://www.youtube.com/watch?v=-n0Bupm8mkg&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41&index=23

4. STAR WARS EARLY BIRD CERTIFICATE PACKAGE (1977)

Star Wars

As you may recall a movie came out in 1977 called Star Wars that was quite popular. Okay, it was a massive, galactic sized hit that launched one of the biggest pop culture phenomenon’s of all time and the single most successful entertainment franchise ever! Truth is not many people thought the movie would be that big a hit. That includes the films writer-executive producer-director George Lucas. He felt that at best it would be a modest hit that would appeal to kids and maybe some science fiction fans. He did think that with a huge cast of humans, alien creatures and robots, not to mention a bunch of cool space ships that some really cool toys could be derived from the movie. At first he approached toy giant Mattel. But when they balked at his $100,000 asking price Lucas turned to the Cincinnati based toy company Kenner, makers of the Easy-Bake Oven. They were already looking to develop a line of space toys and Star Wars would serve as an excellent template.

When Star Wars opened on May 25, 1977 it immediately made the jump to light speed and proved to have more fire power then ten Death Stars when it came to merchandising possibilities. Suddenly Kenner executives had the Hope Diamond in the palm of their hands. That was the good news. The bad news was that it took months to build molds, set up a factory, make and then pack and ship a whole line of toys. Not even Santa and all of his elves could fill that order.

And so Kenner took a major risk. Rather then releasing the toys they instead created the Star Wars Early Bird Certificate Package. Basically it was an empty box containing pictures of the yet-to-be released action figures against a star filled background. Kids would fill out a certificate, mail it in to Kenner and they would receive the first four figures – Luke Skywalker, Princess Leia, R2-D2 and Chewbacca the Wookie – between February 1st and June 1st. In today’s world of next day shipping from Amazon Prime it’s pretty hard to imagine kids being placated with an empty box and a promise of toys that could take up to six months to arrive. Even C-3PO couldn’t calculate the odds of that happening!

And yet amazingly enough, it worked. Maybe it was just the sheer popularity of the movie and devotion of fans that made them willing to wait for the toys. Maybe it was the fact that there were more than enough other Star Wars products on the market to tide the kids over until the figures arrive. Or maybe it was a simple case of honesty being the best policy. Kenner made no secret about the fact that the figures wouldn’t be available until the following year and while they probably could have put out a few limited edition figures and sold them at an inflated price, assuring that only a few (presumably rich) kids would get them, they made sure that every kid had to be happy with an illustrated box for Christmas and/or Hanukkah.

Sure enough, millions of certificate packages were sold and Kenner made sure that every kid that sent in a certificate got their first four figures. Soon there were toys based on just about every character in the movie, from Han Solo and Darth Vader to the Jawas and Storm Troopers to all the weird-looking creatures in the Mos Isley cantina. Add to that the toy X-wings, Millennium Falcons, Tie-fighters and Death Star play sets and there were enough toys to fill any kids room. Then of course came The Empire Strikes Back in 1980 and Return of the Jedi in 1983, both of which introduced a whole new line of toys. The toy line was revived in 1995 to great success. Ever since then Hasbro, which purchased Kenner in 1991, has kept the line going strong and with Disney producing a new series of movies. You can bet that the Force is strong with these action figures. Indeed, its hard to imagine a time when there wasn’t enough Star Wars merchandise to fill the Grand Canyon but a long time ago in a galaxy not so far away, parents were able to make sure their kids got what they wanted without having to resort to light saber duels with other shoppers to get make sure there kids got what they wanted under the Christmas tree.

https://www.youtube.com/watch?v=YimT0cTowXo&index=21&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41

5. BEANIE BABIES (1998)

Beanie Babies.jpg

They were the cutest little things you ever saw. Tiny little plush animal toys that can fit right in the palm of your hand. They came in a variety of bright, vibrant colors and their facial expressions conveyed a sense of love and longing that could melt even the hardest of hearts. Most significantly, the toys were deliberately under stuffed, making them more flexible and playable then any other stuffed toy on the market. So who could ever imagine that this rainbow menagerie would unleash the uncontrollable green-eyed monster that lives in all of us and that they would bring out the worst in people?

From the tulip craze that hit the Netherlands in the 1630’s to the recent virtual Bitcoin speculation there are certain commodities that enjoy a period of high command and heavy investment only to go bust over night. Or as they’re known in the world of finance, economic bubbles. Invest in something that has little to no intrinsic value but is terribly over valued and you can either make a quick buck or send you to the poorhouse when the bubble pops. All sorts of goods and products have caused bubbles but little plush toys were definitely a new one.

The father of those little animals was Ty Warner. A Chicago native who moved to California in hopes of starting an acting career only to end up as a salesman for the Dakin plush toy company. In 1986 he returned to Chicago and started up his own plush business called Ty, Inc. right in his own apartment. After selling various stuffed animals Warner came up with the idea for Beanie Babies. Because good quality plush toys were pretty pricey Warner wanted to create a toy that any kid could afford, something that could be bought for just $5.00 or, as Warner put it, “allowance money”. He created little animals made of colorful polyester that were stuffed with little plastic pellets rather than with cotton or nylon. Significantly, the toys were under stuffed so that they could be manipulated into a variety of poses. Most stuffed animals are in some kind of fixed pose but the beanies were regular contortionists. Critics claimed that they looked like psychedelic road kill but kids soon realized that they were fun to play with.

In 1993 Warner began selling his toys in the Chicago area. At first there were just nine of them with names like Legs the Frog, Spot the Dog and Patti the Platypus. Like most plush toys they had little tags on their hinny with the copyright information but they also had a “swing tag” – a heart-shaped paper tag affixed with a plastic string usually located on the animals ear or somewhere near their head. The swing tags gave the name of the critter and usually had a little poem about them. Sales were slow but they began to build momentum in 1994. In 1995 Ty, Inc. began selling the toys coast to coast. Yet rather than getting big box stores like Wal*Mart, Target or Toys “R” Us to carry them Warner distributed them to independent toy stores, specialty stores and gift shops. The reason was to create an aura around them and to market them as “collectables” rather then just “toys.” Kids loved the little guys and so did grown ups. Soon the little animals were a fixture on bedspreads and around office cubicles around the country.

Then things got…weird. While more and more designs were added to the flock other beanies were “retired”. When news that certain beanies might not be available anymore, toy collectors scoured the stores looking for those particular animals. When they couldn’t find them they started turning to the Internet to see if any might be for sale. Soon a market developed for “rare” beanie babies. These could be retired designs or limited edition toys. For example in 1996 there was Garcia the bear, a little tie-dyed teddy made in honor of Grateful Dead front man Jerry Garcia who died the previous year. The bear was retired the following year and demand went up. Another was Princess the bear, put out in honor of Princess Diana following her death (the proceeds from this bear were donated to the Diana, Princess of Wales Memorial Fund). They were rare because only twelve toys were allotted to each vendor. One of the most famous of them was Peanut, an elephant that was originally royal blue. When Ty Warner ordered that they be redesigned with light blue fabric the original Peanuts began selling for obscene amounts of money. Even a toy with an irregular swing tag became a collector’s item.

What happened then was quite unbelievable. People began hording the toys thinking that they would be worth a fortune. Beanies were sold on the Internet and some were asking – and for a while getting – three and sometimes four figures for each individual toy. The upstart on-line auction site eBay was all but put on the map thanks to the Beanie Babies, which at one time constituted ten percent of the auction sites sales. By 1998 the Beanies were one of the hottest toys on the market but not as playthings – many children were forbidden from playing with them by their market speculating parents – but as an investment. People stocked up on these things believing that their cache of Ty toys would buy them a new house or put their kids through college. Counterfeit Beanie Babies were soon also making the rounds on the web and in stores and Beanie Baby price guides were topping the New York Times bestseller list.

Some people genuinely were getting rich off the pretend zoological marvels and they were Ty Warner and his employees. On December 12th of that year Warner threw a company Christmas party. “I’ve never been in a room with so many millionaires!” Warner chimed. And indeed it was true. To show his gratitude he presented his guests with a red Beanie Baby bear with a #1 stitched onto his belly to represent the companies overall sales in the industry. While some treasured the bear many others put it on eBay and padded their already robust bank balances.

Of course it wasn’t going to last. Like baseball cards, comic books, works of art or precious gems, their value is predicated on how rare they were. With storage bins containing a virtual Noah’s Ark of Beanies in attics across America it was clear that Beanie Babies weren’t hard to come by. By 1999 demand for the toys dried up and Ty Warner announced that his company would stop making the little guys. By that time nobody much cared that all the toys were going to be retired since most avid collectors had indeed collected them all.

Though Ty, Inc. only received $2.50, the wholesale price for each toy sold to retailers, Ty Warner was a billionaire by 2000 and has invested in a number of real estate ventures, including the Four Seasons Hotel in New York.

Many people still have boxes of Beanie Babies in storage and while they aren’t going to make anyone rich they could still enter the hearts of some child who has no idea about the speculation that lead to their hoarding and do what the toys were meant for all along and just play with them and have fun.

https://www.youtube.com/watch?v=B5ToLgjTzcU&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41&index=20

 

 

E.T. THE EXTRA TERRESTRIAL VIDEO GAME (1982)

ATARI E.T


1982 was the year that moviegoers all over the world fell in love with E.T. the Extra Terrestrial, Steven Spielberg’s cinematic fable about a young boy named Elliot (Henry Thomas) who befriends an alien that was accidentally left behind by his team of intergalactic explorers. A mind-boggling hit, E.T. grossed $359 million in North America and $619 million worldwide, making it the highest grossing film of all time, a record that would hold until Spielberg himself broke it with Jurassic Park eleven years later.

That same year video game giant ATARI was recording record profits. Founded by Nolan Bushnell and Ted Dabney, ATARI created the first commercially successful coin operated arcade game Pong in 1972. From there they went on to create a whole bunch of hugely popular arcade games including Asteroids, Tank, Breakout, Destroyer, Centipede and many others. In 1977 they released the ATARI 2600 (originally known as the ATARI VCS), the first successful home video game console. By 1982 over 8 million consoles had been sold. Warner Communications bought the company in 1976, primarily because ATARI was entering the personal computer market with the ATARI 800 and 400 home computer systems, both released in 1979. Though these computes enjoyed some success it was the video game division that was undeniably paying the bills.

For all of ATARI’S success there were a few cracks in their cybernetic plaster beginning to show. New systems like Mattel’s Intellivision and Colecovision, both of which boasted superior graphics were encroaching on ATARI’s market share. ATARI had more games but their quality seemed to be getting worse, not better, with each passing year. ATARI won an exclusive contract to create a homeport for the blockbuster hit Pac-Man but the game resulted in more migraines than fun. Still, ATARI was the giant of the industry and when they saw the success of E.T., not to mention the truckloads of dolls, lunch boxes, bed sheets and even chewable vitamins selling around the globe, ATARI decided to get on the E.T. mother ship.

Knowing full well that Steven Spielberg was (and still is) a hard core gamer, Warner Communications Chairman Steve Ross offered Spielberg an unprecedented amount of money – reported to be between $20 and $25 million – for the exclusive rights to an E.T. video game. He enthusiastically agreed and personally requested that Howard Scott Warshaw, the programmer behind such hits as Yars Revenge and even the Raiders of the Lost Ark arcade game, be brought in to create the game. Warshaw agreed but no doubt had second thoughts when he was told that he had to deliver the game by September 1st in order for the game to be developed in time for the holiday shopping season. Even in those primitive vector graphic days a game could take six months to a year to develop. Warshaw had to program E.T. in less than six weeks!

With the time constraint it was decided not to introduce the game in the arcade. Though a coin-op version was proposed it was going to have to wait. ATARI also decided not to create a version for their new 5200 console until the following year. The game would only be developed for the 2600. Warshaw did indeed deliver the game on time. In order to make the cartridges, ship them to stores and launch an ad campaign, ATARI decided to skip the usual market testing, a huge mistake.

E.T. barely made it into stores in time for Black Friday. A beautiful commercial featuring the eponymous alien as Santa Claus was produced in order to tantalize youngsters. According to some reports ATARI produced more E.T. video game cartridges then there were consoles in American households. When the game came out it was absolutely panned by critics and kids who couldn’t wait to start playing the game come Christmas morning were treated to a spinach green screen, a little yellow avatar with a neck that extends being chased by guys in trench coats. All that really happened was that E.T. fell down holes looking for the pieces to his telephone to call his home planet, then floating up and getting out of the hole. “So there’s basically just a lot of falling down a hole and then extending my neck and floating out,” noted Conan O’Brien on the “Clueless Gamer” segment of his talk show. “This just simulates the cycles of depression.” That’s pretty much how the players felt who got game in their Christmas stocking and the parents who had to shell out the money to buy it. While an estimated 1.5 million cartridges were sold, enough to make E.T. one of ATARI’s best selling titles, as many as four million went unsold. Roughly 750,000 copies were rumored to have been buried in a New Mexican desert. In 2013 the rumor was confirmed when the site was dug up to for a construction project and a number of games were unearthed. All of this was documented in the 2014 documentary ATARI: Game Over.

Today E.T. the video game is frequently cited as the worst of all time, and is often seen as a major factor in the videogame market crash that happened the following year. Warner Communications sold ATARI in 1984. Though they continued to make consoles they never regained their momentum and it’s assets were sold off. Obviously there was one guy who got a high score, and that was Spielberg. Despite the huge payday he received Warner CEO Steve Ross (who passed away in 1992) justified the sale claiming that it prompted Spielberg to begin producing and/or directing movies for Warner Bros., including Gremlins, The Goonies and The Color Purple. Still, for one of the most beloved movies of all time to have one of the worst video games ever is an irony that stings like a wasp. There’s no question though that for a brief moment E.T. was one of the most hyped Christmas gifts of all time.

https://www.youtube.com/watch?v=ajJXapRHPNs&index=19&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41

BARBIE (1959)

Barbie

 

While Barbie has for decades stirred the ire of feminists it’s worth noting that she is, in her own way, quite the trailblazer. Until she came along almost all dolls, whether homemade, handmade, or factory made were basically of babies and children. The idea behind them was that little girls dream about being mommies themselves one day and like to act out their matronly fantasies. While little girls to this day love to fantasize about motherhood they also look forward to the day when they can wear make-up, buy their own clothes and go out with boys but there were no dolls on the market to let them play out these fantasies. Well, no permanent dolls that is.

Ruth Handler, the wife of Mattel co-founder Elliot Handler, observed how much her daughter Barbara and her friends liked playing with paper dolls. They enjoyed make-believing they were grown up and they liked having the dolls try on different outfits. Those outfits, of course, were single, two-dimensional cutouts of clothes that were fastened onto the paper doll with little tabs. These were disposable toys only meant to be played with a few times. What if Mattel came up with a permanent doll that could let girls pretend to be young women? She discussed the idea with her husband but he was cool to it, as were the Mattel board of directors.

Some time later the Handlers were visiting Switzerland. While there Mrs. Handler was introduced to Bild Lilli. Originally a comic strip seen in the West German magazine Bild, Lilli was a buxom blonde gold digger with the exaggerated measurements of a Russ Meyer heroine. A series of plastic dolls were produced and sold in adult bookstores to the male clientele. Handler was able to look beyond Lilli’s seedy qualities and saw the answer to what she was looking for – a plastic doll that girls could use to play dress up. She ultimately convinced Elliot to give her idea another shot. Mattel designed it’s own doll which greatly toned down some of Lilli’s more voluptuous qualities, particularly in her upper torso, and instead designed a more tasteful looking American teenager with interchangeable outfits and fake hair that girls could brush and style. When it came time to name the doll Handler decided to name it after her daughter Barbara, shortened to Barbie.

Mattel originally introduced both blonde and brunette Barbie’s in 1959, both dressed in zebra skin bathing suits. The toy company already advertised regularly on The Mickey Mouse Club and soon their Madison Avenue ad agency began producing TV spots starring this teen fashion model. The toy was an immediate smash hit, selling 350,000 dolls in its first year. The blonde dolls far outsold the brunettes and Barbie has been a blonde bombshell ever since (the brunette dolls are now huge collectors items).

While the doll itself was a huge success, the entire toy line was based on the “razor and blades” business model put forth by King C. Gillette. That is that you don’t make your money off the razor but off the replacement blades. The whole point of Barbie was to dress her up in various outfits.  Therefore a whole line of clothing was put out for Barbie to wear, with new designs coming out nearly as often as Neiman Marcus gets a new shipments of haute couture from Italy. Two years later Barbie landed a hunk named Ken, her life-long beau. Other supporting characters introduced over the years including her little sister Skipper, her cousin Francie and her best friends Midge, Stacy and Christie. Barbie’s first dream house hit the market in 1962 and many play sets have followed, plus a whole assortment of automobiles and accessories.

Barbie has come under fire from feminists over the years both for her materialism, her objectification and her measurements that many feel show an unrealistic and unhealthy body image for young girls. Yet the truth is that Barbie has had a number of careers over the years, starting with such gender specific occupations as teacher, nurse and airline stewardess then moving on to more glamorous jobs as ballerina, rock singer and fashion designer. She was also a business executive as early as 1960 (a nod to Ruth Handler no doubt. She rose to become president of Mattel) and later became an astronaut and was a presidential candidate on a number of occasions. By the 1980’s Mattel had adopted the empowering slogan “we girls can do anything, right Barbie?” They also largely abandoned the “razors and blades” model in favor of selling a whole range of Barbie’s in different outfits for different occasions, i.e. Malibu Barbie, Superstar Barbie, Princess Barbie, etc. (I remember when my own mother was trying to buy Barbie accessories for my sister and lamenting that the only good clothes came with the dolls). It’s now estimated that the average American girl owns at least four Barbie dolls.

She may have had her critics over the years but hardly any toys have remained so popular for so long. When it comes to babes in Toyland, Barbie is the queen of them all.


SIDENOTE: When the first Toy Story film was released in 1995, Mattel refused to grant Pixar permission to use their prized fashion doll in the movie, leading to the character of Little Bo Peep instead. When the movie became a phenomenal box office success and was hailed as an instant masterpiece, Mattel understandably regretted their decision. Therefore when Toy Story 2 was produced they happily allowed Pixar to use their plastic princess, thus giving birth to Tour Guide Barbie. In Toy Story 3 a very metrosexual Ken doll, hilariously voiced by Michael Keaton, joined Woody and the gang and stole Barbie’s heart, along with her hairbrush.

https://www.youtube.com/watch?v=9hhjjhYGQtY&index=18&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41

 

 

9. X-BOX 360 (2005)

Xbox.jpg

The year 2000 might not have been the greatest year in Bill Gates’ life. Oh, he was still the richest person in the world. His net worth at that time was estimated to be as high as $101 billion. Yet 2000 was the year that Microsoft was ordered by the U.S. Supreme Court to split into two different companies – one to manufacture software components and another to manufacture operating systems – following a landmark anti-trust case. It was also in this year that Gates stepped down as active CEO so that he and his wife Melinda could concentrate more on charity work (to date they’ve donated over $28 billion to various causes). Be that as it may, Microsoft was still a hugely profitable corporation and was perfectly able and willing to lose money on a certain project.

In 1998 a team was assembled to create a new video game console. At that time Nintendo was still a major player thanks to the Nintendo 64 though they had lost a good deal of their market share thanks to Sony’s PlayStation, a massive hit that was followed by the even more successful Play Station 2 (PS2). Sega, which had made a big splash in the late-eighties with their Sega Genesis system but stumbled big time with their Sega Saturn attempted to regain ground with their new Sega Dreamcast. Considered by many gamers to be ahead of its time, the Dreamcast was unique in that it included a built-in modem for on-line games. Alas, the Dreamcast was a commercial disappointment and when it ended production in 2001, Sega exited the home console market to concentrate entirely on game development.

It was into this crowded marketplace that Microsoft introduced the X-Box. A fairly bulky machine (unlike the sleek design of the Play Station) it was known for it’s Intel Pentium III processor and it’s built in Ethernet port for high-speed internet connection and on-line gameplay. The first American made console since ATARI’s ill-fated Jaguar, the X-Box was introduced in November of 2001 in North America, later that February in Japan and later that march in Australia and Europe. The console did surprisingly well in the U.S, not so much overseas. X-Box live, an on-line gaming portal was introduced the following year, making it the first successful console/PC hybrid of the modern era. Yet the key to the X-Box success was the same as every successful console, killer games. With such smash hits as Halo, Medal of Honor, Star Wars: The Old Republic and Project Gotham Racing, the X-Box became a must-have console for any hardcore gamer. Ultimately 24 million X-Boxes were sold in North America alone.

Once it was clear that Microsoft had a hit they went to work developing a second console. The new system had expanded on-line capabilities, allowing gamers to play “massive multiplayer games” with fellow players all over the world. Players could also download games, purchase music and stream movies and TV shows. In short, the X-Box wasn’t just a game console, it was a home entertainment system!

The problem was that both Sony and Nintendo had new consoles in development – the PlayStation 3 and the Nintendo Wii. Therefore Microsoft decided to do something that has pretty much always been a kamikaze mission in the gaming industry. They rushed the console into production so that it would beat its rivals to the punch.

The X-360 was first unveiled to the public on a TV special called Mtv Presents: The Next Generation of X-Box Revealed, hosted by Elijah Wood. Gamers had to wait until November to get their own console but once they went on sale they quickly sold out. By May they had already sold 5.5 million units, ultimately selling 84 million units worldwide. The first wave of X-Box 360’s did occasionally have tech problems, leading to the “red ring of death” that would light up around the power button. Later consoles manufactured fixed the glitch but otherwise the decision to release the 360 early was a resounding success. However….

https://www.youtube.com/watch?v=n0VOM7e5Hug&index=17&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41

 

 

8. PLAYSTATION III (2006)

PS3
…If Microsoft thought they could completely steal the PlayStation III’s thunder they were sorely mistaken. Its predecessor, the PlayStation 2, had by then become the best-selling console in gaming history, a record it holds to this day with an estimated 155 million units sold worldwide. While there were plenty of people who had to have both, some PlayStation purists and budget conscious gamers passed on the X-Box 360 in favor of waiting for the PS3. The new system was the first on the market to run it’s software on Blu-ray disks, had 3-D capabilities, could connect with other gamers and download games via the PlayStation Network and could connect with the portable hand-held devices PlayStation Portable and PlayStation Vita.

The console went on sale in Japan on November 11th and in the U.S. one week later. That’s when all hell broke loose. There were reports of fistfights, people camping out to buy one getting robbed at gunpoint and at least one person being shot over a console. One particularly humorous story had a guy camping out in front of a toy store offering to buy coffee for the other campers. He returned with a cup of Joe for everyone who wanted one but he didn’t tell them that he had spiked the coffee with a laxative. When the other campers took care of nature he moved up in the line, talk about call of doody (sorry, couldn’t resist).

Successful as the PS3 was, it didn’t quite sell as many as the X-Box, falling 200,000 units short of its sales figures. Perhaps even more surprising was the success of the Nintendo Wii which no doubt due to its kid friendly games and surprising popularity with the elderly went on to sell 101 million units! Oh well, Sony’s stock holders had no reason to be disappointed and the Tokyo based electronics giant continued to hold a dominant position in the gaming industry for the next decade.

https://www.youtube.com/watch?v=JOJ1_6826EM

10. MR. POTATO HEAD (1952)

Mr. Potatohead.jpg

 

In the years following World War II America experienced an age of prosperity unprecedented in the history of the world. Goods and services were plentiful and middle class Americans found themselves with more disposable income than ever before, not to mention more things they could dispose of their income on. Among the things that the masses now had access to were:

A. An abundance of food. With so many families unable to afford enough sustenance during the Depression, followed by wartime food rationing, Americans soon found themselves with plenty to eat (and the expanding waist lines to prove it), as new supermarkets seemed to open every week.

B. A surplus of plastic. With wartime rationing over, chemical companies were now selling acres of cheap, plastic raw material that could be melted down and molded into a huge variety of goods. Plastics lack of biodegradability was not much of a concern at the time.

C. Television. Though this wondrous invention had been in development since the 1920’s it wasn’t until 1948 that televisions were being massed produced and television networks began broadcasting enough programs to entice people to shell out a couple of weeks worth of a pay to buy a set.

All of these factors would play a huge role in the creation of one of the worlds most offbeat, interchangeable and endearing (if perhaps starchy) toys.

The man who sired this super spud was Brooklyn native George Lerner who conceived the idea of a toy with facial features that could be re-arranged in a variety ways by using little plastic pieces to represent eyes, a nose, lips, a mustache, even a pipe. The pieces were affixed with little pointed prongs (think corn holders) that could be inserted into the skin of just about any fruit or vegetable. Lerner shopped the idea around to various toy companies, none of whom were willing to buy the toy. After all, from the time we start teething we’re told, “don’t play with your food.” Perhaps it shouldn’t be too surprising that he eventually sold the idea to a company that packaged food, namely cereal. The idea was to distribute the plastic parts in boxes of cereal as a premium, then as now with the idea was that kids will bug their parents to buy more boxes in order to “collect them all.” Everything changed when he met Henry and Merrill Hassenfeld, two brothers who’s Rhode Island based manufacturing firm made school supplies. Wanting to break into the toy business, the Hassenfeld’s paid the cereal company $7,000 to buy Lerner out of his deal with them. Hassenfeld Brothers – later renamed Hasbro – packaged the various pieces together as part of a “funny face kit”. A plastic torso with arms and legs was made to serve as a stand on top of which the toys vegetable cranium would rest. Though any fruit or vegetable could be used the pieces worked best on a potato, ergo the toy became known as Mr. Potato Head.

Of course the Hassenfeld’s were new to the toy game and they had to compete with more established companies for shelf space in toy stores, let alone get the attention of young consumers. Most toy companies advertised in print media, creating eye-catching ads for newspapers, magazines and of course comic books. That’s when the Hassenfeld’s decided to take a major, expensive gamble and sell their toy on that newfound technological wonder called television. At the time kids shows like Howdy Doody and Kukla, Fran and Ollie were sponsored mostly by cereal and candy companies but thus far no toy manufacturer had tried their luck marketing their product over the airwaves. The Hassenfeld’s realized that unlike with radio, TV would actually let kids see the product and the quirky things kids could do with it. Sure enough, Mr. Potato Head took off. Kids saw the toy commercial and quickly asked their parents to buy them a kit, not a hard sell considering that they were only 98 cents each. By Christmas these kits became the most popular gift of the year. Even if some kids had to wait until the A&P opened the next day to get that all-important potato for a head, kids across the country were thrilled to get a Mr. Potato Head kit. Over a million of them were sold in the first year alone.

Mr. Potato Head put Hasbro on the map. He later got a spouse named (surprise, surprise) Mrs. Potato Head. The two of them later had two children, a son named Spud and a daughter named Yam. While the plastic parts were reusable, the potato head was not. Kids soon left their bro from Idaho around the house as it biodegraded. Kids also began pricking themselves on the sharp prongs. With new safety regulations introduced Lerner was called into duty to give Mr. P a reusable plastic head with pre-drilled holes. Now dull pegs, rather than sharp prongs were used to create Mr. Potato Heads interchangeable facial features. Later the still rather small pieces were deemed a choking hazard. Therefore a fourth Mr. Potato Head was introduced in 1975. This one was twice as big, as were the pieces. Alas, the potato now made up his whole body, only his feet were not part of his cranium. He didn’t have any arms and worst of all, certain parts could only go into designated slots, meaning that kids couldn’t mix and match his facial features like they did before. It was almost like Barbie but without her wardrobe and accessories.

Mr. Potato Head was given one more transformation in the eighties. He was now more tan-colored, had rubber arms, a storage compartment in his rear end and most importantly, the pegs on the pieces and pre-drilled holes were all uniform so that any facial feature could be placed in any hole that the kid playing with him wished. This was the Mr. Potato Head that was here to stay.

Just as potatoes were the staple crop of Ireland, Mr. Potato Head is a staple of toy chests all over the world and has managed to become a true American icon. He’s been featured in the Macy’s Thanksgiving Day Parade, was the spokes spud for Burger King’s french fries for a time. On the more civic-minded note he gave up his pipe as part of the Great American Smoke out in 1987 while both he and his spouse helped the League of Women Voters launch their “Head to the Polls” campaign. Most significantly, he became a bonifide movie star when the late Don Rickles lent his voice to Mr. Potato Head for Toy Story and its two sequels. So move over Lon Chaney, Mr. Potato Head will always be the man with an infinite number of faces!

https://www.youtube.com/watch?v=ICGrjmJouWA&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41&index=16

11. TEDDY RUXPIN (1985)

Teddy Ruxpin

In 1877 Thomas Edison’s Phonograph Toy Manufacturing Company created a small doll with a tiny phonograph in her torso. A small crank was turned and she would recite a nursery rhyme like “Mary Had A Little Lamb” or “Twinkle Twinkle Little Star”. The dolls sold between $20 and $25 dollars, meaning that only a family of means could afford it, though a $10 model was availablele without a hat or dress. Edison himself later said that “the voices of the little monsters were exceedingly unpleasant to hear.” Still, it was a watershed moment in the history of toys, the first one that could actually say something, that is without children providing the voice themselves.

In later years other toys were created using little celluloid disks and a pull-string to activate them. Chatty Cathy was one. The See n’ Say was another. Before long licensed characters ranging from Woody Woodpecker to Bugs Bunny to Big Bird to E.T. were getting their own pull string toys. Of course, the magic was kind of limited. They could only say a few things and before long those disks began to sound like finger nails on a chalkboard every time that string was pulled.

The man who undoubtedly changed talking toys forever was Ken Forsse. A man who once worked for both Disney and puppeteers Sid and Marty Kroft, he founded a small company called Alchemy II, Inc. They were responsible for creating the life-sized puppet costumes for the early Disney Channel series Dumbo’s Circus and Welcome to Pooh Corner. But they really hit pay dirt in 1985 when they entered the toy market with a creation called Teddy Ruxpin. This soft teddy bear was different from other talking toys because he didn’t rely on a string and a little cylinder with a few pre-recorded phrases. Instead a tape deck was hidden in his back. Two channel cassettes could be played on the device. One played audio and the other controlled his eyes and mouth, making it look like Teddy was actually alive!

The toy was sold to the five-year-old toy company Worlds of Wonder who quickly backed the stuffed ursine with a major ad campaign and a whole line of storybooks and cassette tapes that could be purchased later (a kid could play a regular cassette in Teddy but his motion sensors would not respond so his mouth and eyes remained stationary). The bear was an instant smash and he went on to top the Christmas shopping list in 1985 and 1986! A companion toy named Grubby, apparently some kind of caterpillar, was created and could communicate with Teddy via a cable. There was also a cast of supporting characters that included Fobs, Woolly What’s-It and L.B. The Bounder.

Though some adults found the teddy bear to be creepy or found his saccharine stories to be coy, kids loved him. It didn’t hurt that he had a friendly face, a soft, huggable body (something the future Furby’s lacked) and looked like he was always ready for a hug. The toy was a boon for Worlds of Wonder, who also had a hit with a home Laser Tag game. Alas, Teddy was easy to duplicate. Not only were there knock-off bears like Bingo and Gabby Bear on the market but other talking toys like the Playschool doll Cricket. Worlds of Wonder signed deals to produce talking toys based on Mickey Mouse and Snoopy but they didn’t do as well. The company was hit hard by the 1987 stock market crash and went out of business in 1990.

Popular toys never completely die, though. While a vintage Teddy Ruxpin in his original box is certainly a collector’s item there have been many re-issues by Hasbro, Yes! Entertainment, BackPack Toys and just last year, Wicked Cool Toys. The later has dispensed with magnetic audiotape and instead relies on three pre-recorded stories all on one little microchip. Other stories can be downloaded via a mobile app. While there’s no shortage of high-tech talking toys on the market today it’s not hard to see Teddy Ruxpin occupying a spot on many a kids toy shelf well into the foreseeable future.

https://www.youtube.com/watch?v=x_X98A5XJ24&index=15&list=PLO2Mrb4LOnLJ7DG362wIZvaHvU2l1gl41